![]() ![]() Just how well does the Microsoft platform compete in providing the same gameplay experience? With the sheer amount of characters in the game, combined with that state-of-the-art MotionScan facial tech, it's safe to say that this game is very data-rich, almost filling a 25GB Blu-ray disc to the point of capacity. Noire, Team Bondi pares back some of the world effects and rich detailing, but compensates by using a real-life city with authentic period detail, plus characters animated with a brand new motion capture technology: MotionScan, from Team Bondi's sister studio, Depth Analysis. The environments were the focus in GTAIV and Red Dead Redemption: the emphasis was on building a narrative around a hugely complex and realistic game world. But it's also interesting to see how Team Bondi has taken a very different approach to its project in comparison to Rockstar's teams. Noire addresses all of these deficiencies and it is easily the closest multi-platform open-world game that Rockstar has released to date. Both of those titles undoubtedly ran more smoothly on Xbox 360 with higher native resolutions - but things are different this time. Noire may be using a variation of the same RAGE engine that underpinned Grand Theft Auto IV and Red Dead Redemption: certainly a number of graphical techniques carry over from the previous games into Team Bondi's epic. There are various reports of enhanced graphical effects, smoother frame-rates and of course the plain and simple fact that the PS3 version ships on one disc rather than three.įive years in development, the final version of L.A. Noire - that the developers were more au fait with the Sony platform, resulting in a tangibly better game. Produced by an off-shoot of the team that made The Getaway, it might be tempting to suggest that the PlayStation 3 is the natural home for L.A. 6.6GB (disc one), 6.6GB (disc two), 6.7GB (disc three)
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